By now you've probably heard of Second Life, the online virtual world that now has more than 2 million "residents" and rising fast. It now includes businesses which make both virtual and real-life money, houses, clubs and societies, virtual sex (of course), arts and music and filmmaking communities, GM opening a car dealership, educators opening schools, and more. Like it's own reality TV show (wait, so that's a "reality" show which is watched in a non-real universe er um....existential conundrums give me a headache).
It also has a non-profit sector. Established non-profits are extending events into Second Life, or simply exploring it and recruiting volunteers there, taking real-world fundraising events into Second Life, conducting charitable-giving drives...for all I know somebody's right now organizing Second Life's first sector conference at which the cocktail-hour chatter will be all about whether "there are too many non-profits chasing too few donors..."
Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts
Saturday, December 30, 2006
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